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Art Cooperation not Corporation

I’m sharing some texture/reference content online today.   My reason is that I’m interested in seeing Indie artists band together more and be more open to sharing content, such as textures, rigs, models, scripting. The reference I have is good for VFX or illustration, coveted by more than a few of my students from Art Institute.

I look at it this way, as an Indie game maker/digital artist, I’m up against the likes of companies who have deep pockets to create games. This creates a certain expectation even on the iPhone games. I’ve already had someone see my first game and say, Can you do some things more like Little Big Planet? (which  is not on the iPhone).

The expectation is that anyone who makes a game suddenly has a huge budget (and endless time and RAM).  Little Big Planet was years in the making with likely millions of dollars and a  huge team just to get it to alpha. Even iPhone games like Avatar and Terminator  Salvation likely  have a pretty big budget. I am  one man wearing all the hats to  create the game,  from design, to level creation,  rigging, animation and  programming, like many  other casual game developers  out there.

I will be posting more of my texture library and my process as I make the transition from VFX to Indie game Development. Let me know if you find this useful to share and I will likely be inspired to share more of my huge library.

The work I am posting is from a reference shoot I did at the Metropolitan Museum of Art.   I have taken photos moving around the armory, (no tripod) and it makes for a more than decent turntable reference of the armor.

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Daev Finn is an artist, illustrator, writer, visual effects artist, and video game developer, whose work can best be seen as Aslan in The Lion the Witch and the Wardrobe, which was nominated for an Academy Award for Visual Effects.

http://www.daevfinnstudio.com

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