daev.finn@mac.com http://www.daevfinnstudio.com


1991 MA Fine Arts: Painting William Paterson College, NJ
1989 BFA Fine Arts: Painting William Paterson College, NJ
1992 Film Classes Film & Video Arts, New York, NY
2000-02 MA Counseling Psychology:
Psychology Degree not awarded pending intern hours.

Professional Experience

2012-Present Painting, Game Development, Freelance & Homeschool Dad.

Currently I work out of one of two studios that I designed and finished construction on in
2017 for both myself and my wife. I spend my time painting, writing and illustrating my own
children’s books, freelancing as an artist, and painting small and large landscapes that will be
featured as part of the 2017 Boulder Open Studio tour. I am also developing a video game
targeted toward dyslexic children. Typically I split my studio time and home life preferring
to find balance between work and family. I can often be seen at museums in Denver with my
sons, or found in the mountains gathering inspiration for my next painting series.

2010-2012 Head of Game Art Department, Rocky Mountain College of Art & Design

Developed the Game Art Department, and created curriculum based on my experience in visual
effects and video game work. Specialized in teaching Game Creation through Unity and Unreal
game engines, As well as lighting, modeling, creature creation, concept art and story preparation.

2007-2010 Freelance CG Artist & Illustrator

The Orphanage,San Francisco CA.
The Battle of Red Cliff 2, as Look Dev, textures and Lighting

Impossible Pictures, Denver, CO.
VFX Supervisor and lead artist for Discovery Channel show, Discovering Ardi 2009.

Film: The Magnificent Cooly-T.
VFX Supervisor. Delivered from my studio in Colorado, film visual effects, and titles.
Freelance Illustration & Concept work as well as commercials.

2006-2007 Faculty of Art and Computer Animation
The Art Institute, Denver CO
Taught Painting, Drawing, Advanced Maya Lighting and Texturing, Photoshop.

2005-2006 Technical Director/Lighting and Compositing
Sony Imageworks, Culver City CA
Lighting and Compositing on Open Season, Lead on Open Season 3d

1995-2005 Lead Prelighter/ Technical Director
Rhythm & Hues Studios, Los Angeles CA
Ten years of my career were spent at this premiere house working in film, commercials and games.
Work done in proprietary inhouse software centered around lighting and look development. As a team
lead I worked to setup pipelines for shows such as Elf, Garfield 2, and The Lion, the Witch and the Wardrobe.
The character Pipeline that I set up for The Lion, the Witch and the Wardrobe included creating a streamlined
process for generating furry characters and then documenting and teaching this technique to the look dev team.
Character work that I did included creating the proof of concept work on Aslan, and much of Aslan delivery
to lighting team.
Work nominated for an Academy Award.

1993-1995 Senior Lighter
Telezign Television Design, New York, NY
Worked as a designer, animator and lighter for broadcast graphics, which appeared on HBO, CBS and other stations.
Worked primarily with Alias and Softimage software and was responsible for running projects.

1990-1993 Manager Computer Animation Dept.
Rafael Vinoly Architects, New York, NY
Managed perhaps the first computer animation department for an architectural firm.
Vinoly is a prestigious internationally famous architect working on large projects.
My job was to create simulations of buildings for presentation to clients, the public and for competitions
such as the Tokyo International Forum.
Responsibility included managing computer and human resources of department,
scheduling projects, training artists to work with blue-prints and auto-cad files.


2006 Academy Award Nomination,
The Lion the Witch and the Wardrobe
1994 Broadcast Emmy Award. HBO Wimbledon Promo
1986 Life Saving Award. St. John’s Ambulance Corp.
Leeds England
1971 Gold Star for drawing. Mrs. Simonetti’s kindergarten class.

Unreal Game Engine, Unity Game Engine, Maya, Zbrush, Mari Paint, Substance Painter, Photoshop.

Video Games

Eggs of Steel by Rhythm and Hues
Supervising Artist. Aside from lighting, and setting up scenes, I managed artists, and created a comprehensive suite of tools to speed up game development
Tokyo International Forum Kiosks
Developed the animated kiosks with 180 seconds of content. Managed team, storyboads, accurate environment modeling, texture and lighting and animation.

Current: Developing multi-media and prototyping indie video game concepts from my studio in Longmont, Colorado.


The Battle of Red Cliff 2 Look Development and Lighting
The Magnificent Cooly-T Visual Effects Director
Garfield 2, A Tail of Two Kitties Lead Look Development
The Lion the Witch and the Wardrobe Lead Look Development
Harry Potter and the Sorcerer’s Stone Lead Technical Director
Scooby Doo2, Monsters Unleashed Lead Look Development
Scooby Doo Technical Director, Lighting
Elf Look Development, Creatures
Dare Devil Technical Director
Open Season Technical Director, Lighting and Compositing
Open Season 3D Lead Technical Director
Cats and Dogs Technical Director
The 6th Day Technical Director
Mystery Men Technical Director
Kazaam Technical Director