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UDK : Randomly placing pickups

This is not a real post, this is me trying to muddle my way through a gaming issue. Putting pickups in UDK is a pretty easy task, but I want them randomly generated. The reason is that my games depend on it being random, and non-repeated so that you can play through the game as much as many times as you like, and the game is not predictable.

At first glance this method works. My pickups appear, and I can intersperse them throughout an environment where ever I put in pathnodes, however for some odd reason they shrink to nothing in about five to ten seconds and I am left aghast. Hoping that by sharing multiple minds will help to solve the problem and then benefit from what it is I’m doing.

randomPlaced_PICKUPS_1

randomPlaced_PICKUPS_2

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